- Teacher: Alice Aluwah Blay
Search results: 44
- Teacher: Daniel Ataanya Abera
![](https://moodle.csuc.edu.gh/pluginfile.php/1910/course/overviewfiles/Game%20Application%20Development.jpeg)
This course introduces students to the principles and practices of developing games for the Android platform. It covers the entire game development process, from concept to deployment, focusing on the use of modern tools and frameworks.
Key topics include:
-Introduction to Game Development: Overview of game design principles, genres, and the game development lifecycle.
-Android Fundamentals: Understanding the Android architecture, development environment, and user interface components.
-Game Engines and Frameworks: Introduction to popular game engines (e.g., Unity, Godot) and libraries (e.g., LibGDX) for game development.
-2D and 3D Graphics: Techniques for rendering graphics, including sprite animation, textures, and 3D modeling.
-Physics and Animation: Implementing physics simulations, collision detection, and character animations.
-Game Logic and AI: Developing game mechanics, state management, and basic artificial intelligence for non-player characters (NPCs).
-Monetization and Publishing: Strategies for monetizing games and best practices for publishing on the Google Play Store.
By the end of this course, students will have the skills to design, develop, and publish their own Android games, fostering creativity and technical proficiency.
Prerequisites: Basic programming knowledge in Java
- Teacher: Kingsley Drah
- Teacher: Janet Sintim Aboagye
- Teacher: Alice Aluwah Blay
- Teacher: Alice Aluwah Blay
- Teacher: Victus Elikplim Lumorvie
- Teacher: Joseph Jenkins Mensah
- Teacher: Joseph Jenkins Mensah
- Teacher: Dr. Abena K.A Abaitey
- Teacher: Rev. Isaac Boaheng
- Teacher: FRANKLIN ACQUAH
- Teacher: Benjamin Yenmalug
- Teacher: FRANKLIN ACQUAH
- Teacher: Benjamin Yenmalug
- Teacher: Rev. Isaac Boaheng
- Teacher: Paul Kang-Ewala Diboro
- Teacher: Janet Sintim Aboagye
- Teacher: Janet Sintim Aboagye
- Teacher: Prof Yaw Adu-Gyamfi
- Teacher: Rev. Dr. Emmanuel Twumasi-Ankrah
- Teacher: Dr. Thomas Agyarko-Poku
- Teacher: Dr Fiskvik Boahemaa Antwi
- Teacher: Dr. Samuel Amoabeng Kontoh
- Teacher: Lawrence Micah-Amuah
- Teacher: Dr. Samuel Amoabeng Kontoh
- Teacher: Lawrence Micah-Amuah
- Teacher: Janet Sintim Aboagye
- Teacher: Janet Sintim Aboagye
- Teacher: Janet Sintim Aboagye
- Teacher: Janet Sintim Aboagye
- Teacher: Josephine Sarfo
- Teacher: Janet Sintim Aboagye
This course introduces students to some of the fundamental concepts and principles of financial accounting. The course is designed taken into consideration the prerequisites of students as non–accounting students. Its therefore gives students some basic knowledge in Accounting as a support to help them in church administration and finances. After going through the course students will be equipped to understand and appreciate some basic principles of Accounting in relation to Church Administration.
- Teacher: Patricia Adutwumwaa
- Teacher: Dr. Kofi Amponsah-Kwatiah
- Teacher: Rev. Isaac Boaheng
The Research Methods course is a practically oriented course designed to impart on students to develop techniques of quantitative research in social sciences context.
This course introduces students to quantitative research methods for conducting meaningful inquiry. In this course, students will gain an overview of research intent and design, methodology and techniques, format and presentation, and data management and analysis informed by commonly used statistical methods. The course will develop each student’s ability to use research methods knowledge to become more effective in dealing with quantitative data.
- Teacher: Dr. Stephen Banahene
- Teacher: Rev. Joseph Gyanvi Blay
- Teacher: Rev. Isaac Boaheng
- Teacher: Rev. Isaac Boaheng
![](https://moodle.csuc.edu.gh/pluginfile.php/1892/course/overviewfiles/System%20Analysis%20and%20Design.png)
This course provides an in-depth exploration of the principles and methodologies of system analysis and design. It covers the entire system development life cycle (SDLC), from initial feasibility studies to implementation and maintenance. Students will learn to identify user requirements, analyze system needs, and design effective solutions using various modeling techniques.
Key topics include:
-System Development Life Cycle (SDLC): Phases of system development, methodologies (waterfall, agile, etc.), and project management.
-Requirements Gathering: Techniques for eliciting user needs, including interviews, surveys, and use cases.
-Modeling Techniques: Introduction to data flow diagrams (DFDs), entity-relationship diagrams (ERDs), and Unified Modeling Language (UML).
-Design Principles: Best practices for system design, including interface design, database design, and architectural design.
-Implementation Strategies: Approaches to coding, testing, and deploying systems, as well as change management.
-Case Studies: Real-world examples to illustrate the application of concepts learned.
By the end of this course, students will have the skills to analyze complex systems, develop effective design specifications, and implement solutions that meet user requirements.
Prerequisites: Introduction to Information Systems or equivalent experience.
- Teacher: Kingsley Drah
![](https://moodle.csuc.edu.gh/pluginfile.php/1854/course/overviewfiles/System%20Analysis%20and%20Design.png)
This course provides an in-depth exploration of the principles and methodologies of system analysis and design. It covers the entire system development life cycle (SDLC), from initial feasibility studies to implementation and maintenance. Students will learn to identify user requirements, analyze system needs, and design effective solutions using various modeling techniques.
Key topics include:
-System Development Life Cycle (SDLC): Phases of system development, methodologies (waterfall, agile, etc.), and project management.
-Requirements Gathering: Techniques for eliciting user needs, including interviews, surveys, and use cases.
-Modeling Techniques: Introduction to data flow diagrams (DFDs), entity-relationship diagrams (ERDs), and Unified Modeling Language (UML).
-Design Principles: Best practices for system design, including interface design, database design, and architectural design.
-Implementation Strategies: Approaches to coding, testing, and deploying systems, as well as change management.
-Case Studies: Real-world examples to illustrate the application of concepts learned.
By the end of this course, students will have the skills to analyze complex systems, develop effective design specifications, and implement solutions that meet user requirements.
Prerequisites: Introduction to Information Systems or equivalent experience.
- Teacher: Kingsley Drah
- Teacher: Dr. Samuel B. Adubofour